Don’t jump. Get slung.
Grip a spinning arm and let go at the right moment. The arm throws you the way it is travelling, not the way it is pointing — so the strongest launch is not where you expect it. Finding it is the whole game.
Hawk & Mason
A small toy fell off the bed. It has all night to climb back.
One room, seen from the floor: a carpet that looks like a forest, a desk the size of a cliff, shelves, a curtain, the plastic stars on the ceiling. Above them, where the room ends, the climb does not.


It fell in the dark and nobody saw.
Now the room is a mountain and the night is short.
Above the bed the room ends. The climb doesn’t.
Grip a spinning arm and let go at the right moment. The arm throws you the way it is travelling, not the way it is pointing — so the strongest launch is not where you expect it. Finding it is the whole game.
A propeller winds up while you hold. Use it to stretch a jump, to slow a fall, or to save a jump you misjudged.
Tap, hold, drag. Portrait, one hand, playable on a bus — and calm enough for a room where someone is already asleep.
A child’s bedroom is enormous when you are the size of a toy. Every layer has its own light — a nightlight, a desk lamp, an aquarium, the moon, the plastic stars — and every layer you reach stays lit in your room, permanently.





And above the ceiling — where the room runs out — the Star Floor keeps going.
Reach the bed and the night is yours. Come back and the bed becomes a doorway — above it, the Star Floor goes on as far as you can.
The same room for everyone, once a day. The night is generated from the date, so the level you climb is the level everyone else climbs.
No falling. No counter. No record. Just the room. Some nights you don’t want to be measured.
Ittako is a game you buy once. It has no way to take anything else from you — not your money, not your attention, not your data.
The last one is literal: the game contains no networking code at
all, so it works in airplane mode and collects nothing. Progress
lives in one file on your device.
Accessibility options — longer glide, softer gravity, reduced shake
— are settings, not rewards. Nothing is locked behind them, and runs
made with them are quietly kept in a separate record.
Read the privacy policy.
Coming to iPhone. One-time purchase, no ads, no strings.
On the App Store as Ittako: Toy Night Climb.
Questions before launch? Support · Privacy Policy
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